Utilizing 3D Technology to Support Language Learning

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Utilizing 3D Technology to Support Language Learning

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dc.contributor.author Adam Mudinillah
dc.contributor.author Muhammad Husni Shidqi
dc.contributor.author Suharmon
dc.date.accessioned 2022-09-16T01:34:51Z
dc.date.available 2022-09-16T01:34:51Z
dc.date.copyright
dc.date.issued 2022-09-16
dc.identifier.isbn
dc.identifier.isbn
dc.identifier.issn
dc.identifier.uri
dc.identifier.uri https://ecampus.iainbatusangkar.ac.id/h/batusangkar/ZFGKUmMOUo4UBRD9OsGVAbRWLJ9ZXF.pdf
dc.description.abstract Problems that often arise in the teaching and learning process are inadequate and communicative learning media, limited space and time, and inappropriate learning methods. To minimize these bottlenecks, software should be used. This paper aims to use the software as a medium to support language learning. The software used has been produced and released on the Playstore to be used in language learning, increase vocabulary, and improve foreign language skills. The research method used is the descriptive content analysis study method. The aim is to solve and answer existing problems, and the main goal is to objectively describe the conditions and issues that occur in the description. The analysis is carried out on international, national and similar sources related to 3D Technology
dc.format Computer File
dc.language Inggris
dc.publisher Batusangkar International Conference BIC
dc.title Utilizing 3D Technology to Support Language Learning
dc.type Prosiding


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