Utilizing 3D Technology to Support Language Learning
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| dc.contributor.author |
Adam Mudinillah |
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| dc.contributor.author |
Muhammad Husni Shidqi |
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| dc.contributor.author |
Suharmon |
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| dc.date.accessioned |
2022-09-16T01:34:51Z |
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| dc.date.available |
2022-09-16T01:34:51Z |
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| dc.date.copyright |
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| dc.date.issued |
2022-09-16 |
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| dc.identifier.isbn |
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| dc.identifier.isbn |
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| dc.identifier.issn |
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| dc.identifier.uri |
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https://ecampus.iainbatusangkar.ac.id/h/batusangkar/ZFGKUmMOUo4UBRD9OsGVAbRWLJ9ZXF.pdf |
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| dc.description.abstract |
Problems that often arise in the teaching and learning process are inadequate
and communicative learning media, limited space and time, and inappropriate learning
methods. To minimize these bottlenecks, software should be used. This paper aims to use
the software as a medium to support language learning. The software used has been
produced and released on the Playstore to be used in language learning, increase
vocabulary, and improve foreign language skills. The research method used is the
descriptive content analysis study method. The aim is to solve and answer existing
problems, and the main goal is to objectively describe the conditions and issues that occur
in the description. The analysis is carried out on international, national and similar sources
related to 3D Technology |
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| dc.format |
Computer File |
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| dc.language |
Inggris |
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| dc.publisher |
Batusangkar International Conference BIC |
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| dc.title |
Utilizing 3D Technology to Support Language Learning |
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| dc.type |
Prosiding |
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